Steal Players

If you are a qbcore user, ignore this step since your framework will do it automatically. This step is exclusive to esx, but if you want to apply this to other external qbcore assets you can do so.

Quasar Inventory also integrates a very simple system for opening other inventory, in this case that of another player. We can apply these events that we will learn below using them on third-party assets, such as your police system and gang assets.

How do I find the nearby player in qbcore?

In qbcore you can find the nearby player using QBCore.Functions.GetClosestPlayer().

As an example of integration we will give qb-policejob which already has this system fully integrated, but it will serve as a basic guide to guide you through other third-party assets.

RegisterNetEvent('police:client:SearchPlayer', function()
    local player, distance = QBCore.Functions.GetClosestPlayer()
    if player ~= -1 and distance < 2.5 then
        local playerId = GetPlayerServerId(player)
        TriggerServerEvent('inventory:server:OpenInventory', 'otherplayer', playerId)
        TriggerServerEvent('police:server:SearchPlayer', playerId)
    else
        QBCore.Functions.Notify('No player nearby', 'error')
    end
end)

Code integration

The code to steal from other players will depend on you adding the value of the nearby player, as in the following example that we will teach:

TriggerServerEvent("inventory:server:OpenInventory", "otherplayer", GetPlayerServerId(closestPlayer))

I will leave you a small example of how this event will be executed, please read it patiently and execute it on the asset you want:

RegisterNetEvent('event:search')
AddEventHandler('event:search', function(closestPlayer)
    local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
    if closestPlayer ~= -1 and closestDistance <= 3.0 then
        TriggerServerEvent("inventory:server:OpenInventory", "otherplayer", GetPlayerServerId(closestPlayer))
    end
end)

Non-stealable items

In case you want to have non-stolen items, you could go to the script's configuration and run the items you don't want to be stolen inside Config.noStolenItems.

If you place an item here, it cannot be stolen by other players, but it can be dropped or used. Note that the player can drop it to the ground to give it to someone else and that would not count as a draw for the system.


File with the integration applied

To facilitate your work, I will also attach here the esx_policejob in its latest version, with the added police search system and the blocking of inventory through exports when you are in handcuffs, remember that it will only work with the latest esx-legacy or its latest versions.

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