Installation
Welcome to the Quasar Inventory installation guide, here you can learn how to completely install our asset, following each step we will achieve a clean and fluid installation where you will not find any problems, as long as the documentation has been completed in full.
For compatibility and security reasons, we request that WinSCP be used mandatorily to manage the script files instead of FileZilla. WinSCP offers greater stability and better integration with our work environment, ensuring a more efficient handling of assets and minimizing issues related to file transfers. We appreciate your cooperation in ensuring a better experience for everyone.
If you do not have programming experience, we recommend that you read each step completely without skipping any lines, since all documentation is important and should not be ignored under any circumstances. If you have a trusted developer, you can install this quickly, easily and safely if you complete this documentation step by step.
If at the end of this documentation you still have any problems, review each step again, after having checked that everything is correct, you can obtain more information about common errors in the Common Problems section within this same documentation to seek help independently.
Asset download
To find the asset, you must have made the purchase using your own keymaster account. Otherwise, you can use the transfer system to move the asset to a different keymaster account.
If you need to make an update you must also do this step again, download the asset and you will get the complete update.
Once the purchase is made on our official website, you will receive your asset directly in your keymaster, in your own panel you can download the asset and install it following the following documentation.
If you have more problems regarding Fivem Escrow, accounts or asset startup errors you can go here and see if any of them match your case, since Escrow requires some basic things for its operation, such as your keymaster account, your licensekey , etc.
FiveM Asset Escrow SystemAsset dependencies
This asset has some dependencies that are completely mandatory and important for the operation of the asset. If you do not have these dependencies, your asset will probably start and have some error or message in its command console.
Dependencies | Direct links |
---|---|
progressbar | |
oxmysql | |
ox_lib |
Asset positioning
Correctly position the assets by following this step, if something goes wrong you will probably get errors about exports not found, do not skip this step.
We always recommend starting each asset package within a folder for correct organization. In this example we will start the [inventory] folder where the entire downloaded package will be inside along with its dependencies.
The order of positioning of the assets is extremely important, since the order of the exports is important to avoid receiving errors about exports not found.
In this case, Quasar Inventory is the brain of your server, therefore it should always be started under your Framework, but never under other scripts, since exports need the asset to be started before the assets that use its exports .
Database
As explained in the previous step, wiping your server is imminent in case you have used another inventory than the original qbcore one, therefore these steps are completely mandatory and you should not alter this step.
Do not rename your previous SQL or columns to adapt them to this system, use the complete database without making use of edits in your old databases.
In your localhost or heidisql database you must execute this sql, with this we will automatically eliminate the existing tables and columns and replace them with the current ones from Quasar Inventory. If you want to edit something in these events, you can do so but at your own risk, do not forget to fully read the notices above this message.
Framework Modifications
In case your inventory is not saved after a server restart, please completely download your framework version instead of editing it yourself, as these are fragile with incorrect modifications and can cause critical problems.
Always use a version equal to the version of your server and in case of modern es_extended legacy, you can choose to try to upgrade if your other assets allow it. We always recommend using everything fully updated and the latest version of each framework, but if your version is lower, respect it by using the same version below or by contacting your trusted developer to upgrade your entire server.
Available frameworks | Links to mods and download |
---|---|
qb-core 1.2.6 old | |
qb-core 1.2.6 new | |
es_extended 1.2 | |
es_extended 1.7.5 | |
es_extended 1.8.5 | |
es_extended 1.9.2 | |
es_extended 1.9.3 | |
es_extended 1.9.4 | |
es_extended 1.10.1 | |
es_extended 1.10.2 | |
es_extended 1.10.4 | |
es_extended 1.10.5 | |
es_extended 1.10.6 | |
es_extended 1.10.7 | |
es_extended 1.10.10 | |
es_extended 1.11.1 |
Item Functionality in qs-inventory
Please read the items logic in qs-inventory carefully before continuing.
In qs-inventory, items aren’t managed through SQL as they typically are in other frameworks. Instead, they’re defined directly in a configuration file:
For esx: Items are located in
qs-inventory/shared/items.lua
.For qbcore: Items should be added in
qb-core/shared/items.lua
.
If you are using qbcore, you may find that weapon attachments
are not fully compatible with the qs-Inventory by default. To solve this, here’s a list of QS-compatible items that you can add to your qb-core/shared/items.lua
for complete compatibility with weapon attachments.
Adding Items and Their Functionalities
Please read the items logic in qs-inventory carefully before continuing.
Adding items in qs-inventory comes with enhanced functionality, allowing for greater customization and variety. You can define item rarities, add props, configure edibles, and more. It’s essential to thoroughly review this section to fully understand the core logic of qs-inventory before proceeding to add items.
This will ensure you make the most of its advanced features and capabilities.
Adding ItemsClothing system and its items
If you decide not to use this system, in config.lua you can disable Config.Clothing.
For this system to work completely and not give you thousands of clothes in your clothing system, go to Features Guide after finishing the documentation to add the exports of said system to your clothing store.
If you use the items.lua file recommended for qb-core in the step above, you will already have these clothing items added.
Quasar Inventory integrates a very complete clothing system, which we can configure completely from config.lua using the following configurables.
If you use esx, you can ignore this step, since the clothing items will be included in your qs-inventory/shared/items.lua. But if you are a qbcore user, continue this step.
For the clothing system to work and not have errors when opening the inventory, we must add our items in qb-core/shared/items.lua. The items will be below.
Losing items when dying
For any issues or questions related to weapons, attachments, and tints, please do not open a support ticket. This section provides all the details necessary to configure and troubleshoot these elements effectively. Ensure you've followed each step and adhered to the naming conventions before seeking additional support.
In order for us to lose items when we die, we must add a certain event to our ambulance system. To do this, I provide the link to the snippet in the corresponding section.
Clear InventoryBasic asset configuration
We do not recommend editing frameworks unnecessarily, since almost all assets depend exclusively on your framework and exports on the name of your framework. Otherwise and if you edited your framework, read these steps carefully.
If you still require more open codes for the configuration, you can check within client/custom and server/custom to adapt the asset to your personal taste.
Please expand each part to see information about the configuration of the asset, this way you will understand the general operation of the asset on the framework and editable files side.
Item and weapon configuration
For more information on consumable, decay or combinable items, wait until you finish the documentation and check the Features Guide tabs, you will find everything there.
This step varies depending on your framework, please follow the examples below to have a clean integration of the items. Do not skip this step since in the case of esx the system will completely change for the use of metadata in said framework.
Do you want more information, snippets or prizes?
This does not end here, once the installation is complete, we invite you to spend some time with other customers or ask for help in our official community where you can access, chat, open a ticket or obtain exclusive community prizes. We are waiting for you there to continue the adventure!
Please note that you can ask for help whenever you want by following our business hours or enjoy virtual support with our AI. But always respect other customers or community supports to maintain a stable communication order.
Please, before opening a ticket or claim, read the documentation completely to obtain all the basic knowledge before having a hold on ticket.
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