Installation
Welcome to the Quasar Multicharacter installation guide, here you can learn how to completely install our asset, following each step we will achieve a clean and fluid installation where you will not find any problems, as long as the documentation has been completed in full.
For compatibility and security reasons, we request that WinSCP be used mandatorily to manage the script files instead of FileZilla. WinSCP offers greater stability and better integration with our work environment, ensuring a more efficient handling of assets and minimizing issues related to file transfers. We appreciate your cooperation in ensuring a better experience for everyone.
If you do not have programming experience, we recommend that you read each step completely without skipping any lines, since all documentation is important and should not be ignored under any circumstances. If you have a trusted developer, you can install this quickly, easily and safely if you complete this documentation step by step.
If at the end of this documentation you still have any problems, review each step again, after having checked that everything is correct, you can obtain more information about common errors in the Common Problems section within this same documentation to seek help independently.
Asset download
To find the asset, you must have made the purchase using your own keymaster account. Otherwise, you can use the transfer system to move the asset to a different keymaster account.
If you need to make an update you must also do this step again, download the asset and you will get the complete update.
Once the purchase is made on our official website, you will receive your asset directly in your Keymaster, in your own panel you can download the asset and install it following the following documentation.
If you have more problems regarding Fivem Escrow, accounts or asset startup errors you can go here and see if any of them match your case, since Escrow requires some basic things for its operation, such as your keymaster account, your licensekey , etc.
FiveM Asset Escrow SystemAsset dependencies
This asset only has one mandatory dependency, a compatible clothing system or that you make it compatible.
Remember to delete the following assets according to the dialog boxes below.
This asset is compatible with the clothing systems named below, if you have another, you can make the compatibility yourself or ask the creator, since it has open source files with multiple examples within the asset.
Remember that if your clothing is run replacing esx_skin and skinchanger, it will possibly work without prior edits, simply by declaring esx_skin or qb-clothing in the config.
This asset is automatically compatible with the following systems |
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qb-clothing |
esx_skin |
illenium-appearance |
Asset positioning
Correctly position the assets by following this step, if something goes wrong you will probably get errors about exports not found, do not skip this step.
This asset is not dependent on other scripts, therefore we only have to place it under our framework for its correct functioning.
Database
This asset installs its database automatically.
Quasar Multicharacter has an intelligent system that will create the database for you, so it does not require a database installation or modification by you. If you are interested in the information, the table is called multichar_slots.
Tebex Integration (blocked slots)
Do not skip this step, otherwise you will not understand how to use this system or how to integrate it.
It only works with Tebex, although there is an internal command to give slots.
Quasar Multicharacter allows you to use slots blocked through Tebex Store, with this system you can sell slots in your official Tebex server store.
Remember that you can edit these locked slots in each slot configuration with the configuration called "tebex", in config.lua.
To understand how to use this system and see its integration guide please go here, do not skip this step as it is of utmost importance to use this system.
Char slots & integrationBasic asset configuration
We do not recommend editing frameworks unnecessarily, since almost all assets depend exclusively on your framework and exports on the name of your framework. Otherwise and if you edited your framework, read these steps carefully.
If you still require more open codes for the configuration, you can check within client/custom and server/custom to adapt the asset to your personal taste.
Please expand each part to see information about the configuration of the asset, this way you will understand the general operation of the asset on the framework and editable files side.
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