Ambulancejob modifications
Welcome to Ambulancejob modifications
This step is important if you are going to use the die and revive function within the Backrooms, please follow it completely
In this case, we have two completely different esx_ambulancejobs, but we can continue this guide by looking in esx_ambulancejob/client/main.lua
for the variable name isDead
, or IsDead
, depending on your ambulancejob
The only difference is the name of the variable we are returning
We will add this exports just above the function OnPlayerDeath()
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