Data overflow (qs-dispatch:blips:updateAll)
If you have problems with this event qs-dispatch:blips:updateAll
and you get out of your server, is that you are using the default configuration of Config.PlayerLocationTick
, so this is equal to 5 seconds, this means that you are running the event of the blips every 5 seconds per player, a solution to this is to increase the value, to prevent repeating this event as often as possible.
Last updated