In qs-housing, you can enable house burglary, for this you can put as a requirement a number of policemen, in addition to the users can steal through the lockpick item, adding a chance that the lockpick can be broken, and quiet, that if you are stealing the house, the cops will be warned.
Config.HouseRobbery =true--If you activate this, the players will be able to rob the houses.Config.RequiredCops =1--Minimum number of police officers available to initiate house robberies.Config.RobberyItem ='lockpick' --This is the item needed to rob the houses.Config.LockpickBrokenChance = 80 --You can modify the chance that the item will break, if you place 0, it will never break, if you place 100, it will always break.
Config.PoliceJob = { ['police'] =true,-- ['sheriff'] = true,}