Data overflow (qs-dispatch:blips:updateAll)

If you have problems with this event qs-dispatch:blips:updateAll and you get out of your server, is that you are using the default configuration of Config.PlayerLocationTick, so this is equal to 5 seconds, this means that you are running the event of the blips every 5 seconds per player, a solution to this is to increase the value, to prevent repeating this event as often as possible.

Config.PlayerLocationTick = 5     -- The time in seconds it takes to update the player's location (preferable not to touch).

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