Configuration
This is only an example of basic configuration, configure the resource to your needs.
Config = Config or {}
Locales = Locales or {}
Config.Language = 'en'
--[[
Framework:
'esx'
'qb'
Inventory:
'esx_inventory'
'qs-inventory'
'qb-inventory'
'ox_inventory'
'mf-inventory'
'cheeza_inventory'
'core_inventory'
Wardrobe:
'esx_skin',
'qb-clothing'
'raid_clothes'
'rcore_clothes'
'ak47_clothing'
'illenium-appearance'
The qs-garages and qb-garages options are not editable, so they are selectable but not editable.
Remember that you can modify them and even create more yourself.
]]
Config.Framework = 'qb'
Config.Inventory = 'qs-inventory'
Config.Wardrobe = 'illenium-appearance'
--[[
General configuration!
]]
Config.GiveVanCommand = 'givevankey' -- Command to give permissions to another player [command id])
Config.LockpickingItem = 'van_lockpick' -- Item to lockpick cars, stash or wardrobes.
Config.LockpickBrokenChance = 50 -- Percentage for item lockpick to be broken.
Config.StartAlarm = true -- Alarm sound, if you do not enable this, the dispatch will not appear.
Config.StartAlarmChance = 25 -- Percentage for the alarm to sound.
Config.ReqPolice = true -- Do you want police in your city to enable robberies?
Config.ReqPoliceCount = 5 -- Minimum police to start a robbery.
Config.ReqJobPolice = 'police' -- Police job name.
Config.RefreshPolice = 1000 -- Ammount of time to check por police count again, higher for more performance, don't use below 1000ms.
--[[
Smartphone compatibility!
]]
Config.Smartphone = false -- If you enable this function, you will have addons in givevankey command, in police dispatch and when trying to steal a motorhome.
Config.SmartphoneBattery = false -- Enables or disables the battery spot, but requires enabling Config.Smartphone.
--[[
Vehicle configurations!
]]
Config.Vehicles = { -- Vehicles that will use a motorhome system inside.
[`cararv`] = {
stashOffset = vec3(-0.5, -2.0, 0.0), -- Stash offset location.
wardrobeOffset = vec3(-0.3, -5.5, 0.4), -- Wardrobe offset location.
doorOffset = vec3(1.3, -2.0, 0.0), -- Door offset location.
chargeOffset = vec3(0.5, -4.3, 0.0), -- Charger offset location (Only if you use qs-smartphone).
doorType = "5"
},
[`guardianrv`] = {
stashOffset = vec3(-0.3, -5.0, 0.0),
wardrobeOffset = vec3(0.0, -2.0, 0.0),
doorOffset = vec3(1.3, -3.2, 0.0),
chargeOffset = vec3(-0.2, -3.2, 0.0),
doorType = "5"
},
[`sandkingrv`] = {
stashOffset = vec3(-0.7, -2.5, 0.5),
wardrobeOffset = vec3(0.0, -4.5, 0.5),
doorOffset = vec3(1.3, -2.5, 0.0),
chargeOffset = vec3(0.6, -1.1, 0.4),
doorType = "3"
},
[`sandroamer`] = {
stashOffset = vec3(-0.5, -1.5, 0.0),
wardrobeOffset = vec3(-0.3, -4.5, 0.0),
doorOffset = vec3(1.3, -1.7, 0.0),
chargeOffset = vec3(0.5, -4.0, 0.0),
doorType = "5"
},
-- Add the vehicles with interiors that you want.
}
--[[
Debug mode, you can see all kinds of prints/logs using debug,
but it's only for development.
]]
Config.Debug = false
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