Step 6

Asset configuration

We are already in the final stretch of this installation, therefore we only have to configure the asset to our liking, in config.lua we will find the Framework configuration that is the most important, there we will choose esx or qb, even if you are brave you can completely modify each parameter within client/custom or server/custom, remember that our resources are not standalone, but if you have the necessary skills you can do it without any problem.

Config.Framework = 'esx' -- Set 'qb' or 'esx'

Once we have chosen our Framework within the configuration, we can see the different configuration file that we have such as Crafting, garbage, metadata, vehicles, weapons and among others, which you can modify to your liking and need, as long as you know how to do it, We will also find the local folder, which brings all the default languages of our asset, you can create more lenguage files and share then with our community if you dare.

Each section of the configuration includes several explanatory comments, with that you can guide yourself without having to ask for help, since they are very extensive and explanatory.

[inventory]\qs-inventory\config

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