Crafting

Welcome to Crafting System

Currently for Quasar Inventory you do not need any DLC or additional paid resources, which means that it is not necessary to purchase additional expansions to access this functionality.

The crafting system now provides inventory resources and includes an easy to use, automated crafting feature. Users can configure this feature according to their personal preferences using the examples provided.

Additionally, we mentioned the importance of setting a creation probability level on each item, which ranges from 1 to 100. This means that you should set the probability of success when creating the item, which can influence how easy or difficult it is to obtain. said object through the crafting system.

Example code

    --Example to add items, you can also add more crafting
    --points as shown in the examples below!

    [1] = {
        name = "weapon_pistol", -- item you craft
        amount = 50, -- quantity available, place what you want
        info = {}, -- ignore this if you don't know the qb info
        costs = {
            ["iron"] = 80, -- these are the dependency items for the craft
            ["metalscrap"] = 120,
            ["rubber"] = 8,
            ["steel"] = 133,
            ["lockpick"] = 5,
        },
        type = "weapon", -- put if it is 'item' or 'weapon'
        slot = 1, -- this is the slot inside crafting, keep order
        rep = 'attachmentcraftingrep', -- type of reputation, read above its configuration (qb only)
        points = 1,
                threshold = 0, -- points that you will receive when crafting, is reputation (qb only)
        time = 5500, -- progress bar time
        chance = 100 -- chance of breaking, 1-100 (100 imposible breaking)
    },

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