Create Invoice - Create invoices from the customer's side.
On the client side this option customSocietyName is optional, on the server side it is mandatory.
-- receiverid = the player receiving the invoice-- ammount = amount of the invoice to be paid-- isSociety = always use true, you may get failures if you set it to false-- isAlreadyPayed = if false, the invoice must be paid, if true, the invoice is already paid, but remains as payment history.
-- giveitem = true if you want to give the invoice item, false if you don't.-- questToGiveitem = True asks the player if he wants to receive it, false only delivers the invoice or not and does not ask the player
-- customSocietyName = you can set a custom name to the company, or set it to nilexports['qs-billing']:ServerCreateInvoice(source, title, description, ammount, isSociety, isAlreadyPayed, giveitem, questToGiveitem, customSocietyName or nil)